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Target 1.5s cap between weapons, quickness, TOA, haste, celerity.
Your swing speed
—
Quickness is capped at 250. Percentages are applied as decimals (e.g. 10% → 0.1).
Dual wield: compute mainhand and offhand separately, then average the two speeds.
Cap: 1.5s is the minimum swing speed in-game; results below 1.5s are effectively 1.5s.
Base buffs (DEX, STR, CON) cap at 62.
Spec buffs (S/C, D/Q, Acuity) cap at 93.
Based on TOA bonus, natural spec, and items/RR.
Spec buffs show N/A until your natural spec is high enough to have that spell—then values appear.
Actual buff value
Missing from cap (62 / 93)
What it does: Estimates how much DEX, STR, CON, AF, and spec buffs (S/C, D/Q, Acuity) your buffs actually give, based on your natural spec, TOA bonus, and items.
The cap: DEX, STR, and CON from base buffs are capped at 62. Spec buffs (S/C, D/Q, Acuity) are capped at 93. No matter how high your buffs are, you can’t go past those caps. AF cap is determined by gear, not spells.
Spec buffs and N/A: Spec buff columns (S/C, D/Q, Acuity) show N/A until your natural spec is high enough to have that spell. Once you reach the required spec level, the values appear and the formula applies.
Your inputs:
Higher spec + more TOA + more items = bigger buffs, up to the cap.
Base values by realm: Each realm’s buff line has different spell levels and delve values. Spell level = the spell's rank in the spec line (affects how much your composite spec scales the result). Delve = the base value from the spell tooltip (e.g. "Increases STR by 50"). The tables below show the exact values used for each realm.
Spell/delve values by realm
Midgard (Aug)
Spell/delve
Albion (Enhancement)
Spell/delve
Hibernia (Nurture)
Spell/delve
Missing from cap = cap − your actual buff value. Base buffs cap 62; spec buffs cap 93. AF shows "—" because gear determines the AF cap, not spells.
The formula
Base buffs (cap 62):
effectiveness = 0.75 + (specLevel − 1) × 0.5 / (spellLevel − 1)
Min/max 0.75–1.25. The −1 terms reflect spell levels starting at 1, not 0. Composite (natural spec + items/RR) scales the buff.
ToA bonus is applied after
result = delve × effectiveness × (1 + toaDecimal). ToA capped at 1.25 (25%).
actual = floor(min(max(raw, 0.75 × delve), cap))
Floor at 75% of delve, apply stat cap (62), round down.
Spec buffs (cap 93):
Same formula as base. Spec buffs show N/A until your natural spec is high enough to have that spell (you must reach the spell's level in the spec line). Once you have the spell, the values appear and the formula uses composite (natural spec + items/RR).
Where: specLevel = natural spec + items/RR (composite). toaDecimal = TOA % ÷ 100.